These are the magicians that inspire all. Bards use their powers of destructive magics where possible, yet they won't hesitate to enter a brawl. They don't hesitate to use any available weaponry.
Class Bonus: Chance for bonus Magic Missiles and melee damage starting at level 30.
Stat adjustments (gained per level):
Hit : 100%
Mana: 125%
Move: 125%
THAC0 = 30.5 - (LEVEL * 2/3)
Class has the following proficiencies(max prof):
| LVL SPELL/SKILL | LVL SPELL/SKILL | LVL SPELL/SKILL |
| 1 slash(99%) | 1 pierce(99%) | 2 bludgeon(99%) |
| 3 rescue(99%) | 4 detect invis(99%) | 4 magic missile(99%) |
| 5 extra_damage(99%) | 6 armor(99%) | 7 invisibility(99%) |
| 7 kick(99%) | 7 bash(99%) | 9 locate object(99%) |
| 10 chill touch(99%) | 12 second(99%) | 13 parry(99%) |
| 14 burning hands(99%) | 15 blindness(99%) | 17 improved invis(99%) |
| 18 shocking grasp(99%) | 19 enchant weapon(99%) | 19 phase door(99%) |
| 20 curse(99%) | 21 breathwater(99%) | 23 lightning bolt(99%) |
| 24 third(99%) | 25 energy drain(99%) | 27 colour spray(99%) |
| 27 fly(99%) | 28 charm person(99%) | 29 identify(99%) |
| 30 hunt(99%) | 32 darksight(99%) | 35 fireball(99%) |
| 35 succor(99%) |